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Straightforward Animation with a Bones IK Rig 46. Turn on Affect Pivot. 47. Click Align to world. 48. Turn off the Affect Pivot Only button when finished. 49. Save the file as chpt5_hi_solver_place_dummy01. Note We want to align the pivots like this so that the "Z" axis is pointed up relative to the world. When the HI Solvers are linked to the dummy objects later on, they will take on the orientation of the parent. If you forget this step, there is a swivel angle for the solvers that can be rotated at 90° angle. I just like to plan ahead so that there are no unexpected shifts of my objects. The three axes again are colored red, green, and blue. The direction of the vector is X, Y, and Z. Linking Objects The next step will be to link all of these objects together. Linking is useful