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Index

Index

2D animatics, 37

2D base mesh, 170–174

2D paint programs, 9, 14, 15

2D software, 15

2D to 3D conversions, 72–73, 74, 174

3D animatics, 37

3D Artist, 385

3D Art to Part, 327

3D characters, 239–263

and box modeling method, 240–241

building body for, 253–256

and clean geometry, 239

creating head for, 242–246

detailing face for, 247–253

reviewing/changing, 262–263

3D-Coat, 282, 300

3D films, 344

3D gaming, 299–300. See also game modeling

3D graphics, 5

3D graphics programs, 9

3D illustration, 321

3D meshes, 4. See also 3D models; meshes

3D modeling. See also digital modeling

applications, 9, 10

hardware required for, 10–12

3D models. See also digital models

for computer games, 299 (See also game modeling)

creating, 4

examples of, 6

of human head, 213–237 (See also head model)


  

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