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2D animatics, 37
2D base mesh, 170–174
2D software, 15
2D to 3D conversions, 72–73, 74, 174
3D animatics, 37
3D Artist, 385
3D Art to Part, 327
3D characters, 239–263
and box modeling method, 240–241
building body for, 253–256
and clean geometry, 239
creating head for, 242–246
detailing face for, 247–253
reviewing/changing, 262–263
3D films, 344
3D gaming, 299–300. See also game modeling
3D graphics, 5
3D graphics programs, 9
3D illustration, 321
3D meshes, 4. See also 3D models; meshes
3D modeling. See also digital modeling
hardware required for, 10–12
3D models. See also digital models
for computer games, 299 (See also game modeling)
creating, 4
examples of, 6
of human head, 213–237 (See also head model)