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Appendix A: The Bottom Line > Chapter 13: Introducing nParticles

Chapter 13: Introducing nParticles

Create nParticles. nParticles can be added to a scene in a number of ways. They can be drawn using the tool or spawned from an emitter, or they can fill an object.

Master It Create a spiral shape using nParticles.

Solution Create a NURBS cylinder. Use a twist deformer to make the surface isoparms spiral. Use Edit Curvesimages Duplicate Surface Curves to extract a curve from the cylinder. Use the extracted curve as a volume curve field and emit nParticles into it.

Make nParticles collide. NParticles can collide with them-selves, other nParticles, and polygon surfaces.

Master It Make nParticles pop out of the top of an animated volume.

Solution Use the forge_vo2.ma scene. Animate the scale X and Z of the insideTub node to push the nparticles out the top.


  

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