Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.

  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Appendix A: The Bottom Line > Chapter 16: Autodesk Maya Fluids

Chapter 16: Autodesk Maya Fluids

Use fluid containers. Fluid containers are used to create self-contained fluid effects. Fluid simulations use a special type of particle that is generated in the small subunits (called voxels) of a fluid container. Fluid containers can be 2D or 3D. 2D containers take less time to calculate and can be used in many cases to generate realistic fluid effects.

Master It Create a logo animation that dissolves like ink in water.

Solution Create a 2D fluid container. Add a surface emitter using a NURBS plane, and add an emission map for the diffusion attribute of the emitter. Use a file texture created from a logo. Set the Buoyancy value of the fluid to 0. Use dynamic fields to push the logo to create the dissolving motion. Try using Turbulence, Drag, and Vortex fields on the logo.


  

You are currently reading a PREVIEW of this book.

                                                                                                                    

Get instant access to over $1 million worth of books and videos.

  

Start a Free 10-Day Trial


  
  • Safari Books Online
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint