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Chapter 4: Modeling II

Chapter 4

Modeling II

Continuing with the space suit from Chapter 3, “Modeling I,” you will use a variety of traditional and nontraditional modeling tools to finish and add detail to the suit. In this chapter, you will learn to:

  • Model using deformers
  • Combine meshes
  • Use Bevel tools
  • Use curves
  • Convert NURBS surfaces to polygons
  • Understand Boolean operations
  • Sculpt polygons using Artisan
  • Use advanced polygon editing tools
  • Use subdivision surfaces

  

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