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Contents

Contents

Introduction

Chapter 1 • Working in Autodesk Maya

Creating and Editing Maya Nodes

Using the Hypergraph

Connecting Nodes with the Connection Editor

Creating Node Hierarchies in the Outliner

Displaying Options in the Outliner

The Channel Box

The Attribute Editor

Working with Shader Nodes in the Hypershade

Creating Maya Projects

Creating a New Project

Editing and Changing Projects

Organizing Complex Node Structures with Assets

Creating an Asset

Publishing Asset Attributes

Using the Asset Editor

File References

Referencing a File

Using Reference Proxies

The Bottom Line

Chapter 2 • Virtual Filmmaking with Autodesk Maya Cameras

Determining the Image Size and Film Speed of the Camera

Setting the Size and Resolution of the Image

Setting the Film Speed

Creating and Animating Cameras


  

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