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Creation of 3D models goes well beyond the realm of simple primitive objects. Polygons, though a mainstay of computer modeling and animation, are ineffective when re-creating realistic and organic forms. Using subdivision surfaces (SubDs) enables you to create models without the blocky edges that detract from the image and the realism of your scene. Proper use of SubDs opens the doors to a tremendous variety of models that would be difficult or impossible to create with simple polygons.
This chapter covers the following: