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Chapter 2: Creating Objects > Handling Objects in modo

Handling Objects in modo

Individual elements of a scene are known as items. In modo, items consist of cameras, lights, reference images, meshes (models), replicators, and various types of locators (placeholders used for textures, organization, and animation). These can be found in your Items list on the upper-right side of the screen (see Figure 2.1).

With the exception of mesh items, each of these elements make up individual items. Mesh items differ in that they act as containers for models. You can create as many models inside of an individual mesh item as you like. The simple analogy is a Photoshop layer. You can add as many pixels, shapes, and colors as you would like into a Photoshop layer, but there comes a point where it is easier to add multiple layers and flatten them (if needed) after the composition is complete.


  

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