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Even though the majority of your modeling will be done with subdivision surfaces, often models can be created with simple polygon modeling. In this case, the scene will need lighting and photographic equipment. These objects will be used to cast light and create reflections on the surfaces of the models in the scene. Because these objects will not be the primary focus of your finished render, they do not need as much detail. Additionally, if these objects are created with simple polygon modeling tools, they will help to make the scene lighter and more easily maneuverable. For this part of the project, you will need scenes, lights, bounce cards, and a camera stand-in object.