The next section to be textured is the cloth over the pedestal. Because the mesh was created from scratch and based on two separate meshes that were attached to each other, the standing UV is not usable. Follow these steps to texture the cloth:
Move over to the UV interface and select the Texture UV map from the UV Maps heading in the Lists tab. Get rid of the existing UV by double-clicking on it in UV space and then choosing Delete UVs from the Edit UVs menu.
Now that the UV space is clear, you will be able to create a new UV in its place. Because the polygons are still selected, you can move right into creating the new UV.
Turn on the Unwrap tool.
Set the Iterations to 1024, set the Initial Projection to Group Normal, and leave the other settings at their defaults. The UV will probably look a little lumpy, but that is okay because the actual geometry has a relatively uneven distribution. There is, however, a bit of pinching throughout the mesh that can be fixed by running the UV Relax tool.
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