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You control the advanced lighting settings for the scene in the Advanced Lighting panel, which is part of the Render Scene dialog box. You can access this panel by selecting Rendering Light Tracer or Rendering
Radiosity (or by pressing the 9 key). The Advanced Lighting panel includes a rollout with a single drop-down list where you can select the lighting plug-in to use. The options are None, Light Tracer, and Radiosity.
Light Tracer and Radiosity are two different techniques for applying advanced lighting to a scene. Although they are fundamentally different, they both simulate a critical piece of the lighting puzzle that adds dramatically to the realism of the lights in the scene—light bouncing. When light strikes a surface in real life, a portion of the light bounces off the surface and illuminates other surfaces. Traditionally, Max hasn't worried about this, which required that users add more lights to the scene to account for this additional lighting. Both the Light Tracer and the Radiosity solutions include light bouncing in their calculations.