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Ethernet is a contention-based media access method that allows all hosts on a network to share the same bandwidth of a link. Ethernet is popular because it’s readily scalable, meaning that it’s comparatively easy to integrate new technologies, such as upgrading from Fast Ethernet to Gigabit Ethernet, into an existing network infrastructure. It’s also relatively simple to implement in the first place, and with it, troubleshooting is reasonably straightforward. Ethernet uses both Data Link and Physical layer specifications, and this chapter will give you both the Data Link layer and Physical layer information you need to effectively implement, troubleshoot, and maintain an Ethernet network.
Collision Domain
As mentioned in Chapter 1, the term collision domain is an Ethernet term that refers to a particular network scenario wherein one device sends a packet out on a network segment, thereby forcing every other device on that same physical network segment to pay attention to it. This can be bad because if two devices on one physical segment transmit at the same time, a collision event—a situation where each device’s digital signals interfere with another on the wire—occurs and forces the devices to retransmit later. Collisions can have a dramatically negative effect on network performance, so they’re definitely something you want to avoid!