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Chapter 5: Understanding Modeling and Texturing

Chapter 5

Understanding Modeling and Texturing

Modeling and texturing are two of the primary jobs within the field of 3D animation and are closely tied to one another. Modeling is the act of creating a 3D object. Texturing is applying the color and surface properties to the model. Every industry that uses 3D animation must start with the creation of a model, which then serves as the foundation for all the other steps in the production pipeline. Texturing is the stage after a model is created, and the application of the texture depends on the geometry type used to create the model.

By looking at each geometry type and workflow individually, you can see the advantages and disadvantages of each and thereby better determine which type to use. In this chapter, you will also look at some of the standard material types and texture maps that texture artists use to create the look of the final model.


  

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