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Interface—HUD

HUD design

This section describes the appearance, layout, and functionality of the in-game HUD for Red Harvest.

Overview

The HUD for Red Harvest keeps the screen traffic to a minimum, keeping most of the screen real estate free to show the action.

  • The player's primary status cluster is visible at all times.
  • Additional information, such as timers, ammo counts, and context-sensitive messaging, are only displayed at times in which they are relevant.

images

HUD Elements

HUD Element Functionality
Health Meter

The health meter represents the amount of damage the player character can sustain before dying.

The meter diminishes from right to left as damage is inflicted upon the player character.

Once the player's health reaches a value of zero, the meter is fully depleted and the player character falls prone.


  

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