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This introduction to Flash, Flex, and AIR is just the beginning, and many of the topics touched on here, and more, will be explored in detail over the course of this book.
In this chapter, you learned about the Flash Player run time for mobile and covered many of the key concepts of AS3.
You then explored some of the core elements of the Flex framework and MXML components, and then were introduced to Adobe AIR.
In Chapters 2 and 3, you begin building mobile applications for Google Android, Apple iOS, and BlackBerry Tablet OS devices using AIR 2.7. Then from Chapter 4 onwards, there will be extensive coverage of AS3 and MXML. You expand on this in Chapters 7, 8, and 10, where you cover many of the runtime APIs available only via the Adobe AIR installed on mobile devices.