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It’s a day you’ll remember for every project. At some point, there will be a single approved bug in your bug database. It will be assigned to someone on the team, and likely it will be fixed in a crowded office with every team member watching. Someone will start the build machine, and after a short while, the new game will be sent to the testing folks. Then the wait begins for the final word the game has been signed off and sent to manufacturing. You may have to go through this process two or three times—something I find unnerving but inevitable. Eventually though, the phone will ring, and the lead tester will give you the good news. The final build has been accepted, and the game is going to be manufactured.