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Contents

Contents

Introduction

Lesson 1
Understanding the Game Audio Workflow

Understanding the Players

Pro Tools Systems

Pro Tools System Configuration

Unity 3.4

Understanding the Workflow

Assessing Audio Requirements

Standard Sound Categories

Acquiring Sound

Recording Sounds

Working with Sound Libraries

Editing Game Audio

Creating New Tracks

Whole File Clips vs. Subset Clips

Smart Tool

Zoom Toggle

Tab To Transients

Consolidate

Processing Game Audio

AudioSuite

TDM/RTAS

Mastering Sounds

Ultra-Maximizer

Dither

Exporting Game Audio

Bounce to Disk

Bounce to Tracks

Export Clips as Files

Implementing Game Audio

The Unity 3.4 Interface

Unity Terminology

Unity Design Considerations

Audio Source Rolloff Factor

Importing Audio into Unity

Assigning Audio Assets to Triggers

Walkthrough: Reviewing a Finished Game


  

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