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Pro Tools® 10 for Game Audio
Introduction
Lesson 1Understanding the Game Audio Workflow
Understanding the Players
Pro Tools Systems
Pro Tools System Configuration
Unity 3.4
Understanding the Workflow
Assessing Audio Requirements
Standard Sound Categories
Acquiring Sound
Recording Sounds
Working with Sound Libraries
Editing Game Audio
Creating New Tracks
Whole File Clips vs. Subset Clips
Smart Tool
Zoom Toggle
Tab To Transients
Consolidate
Processing Game Audio
AudioSuite
TDM/RTAS
Mastering Sounds
Ultra-Maximizer
Dither
Exporting Game Audio
Bounce to Disk
Bounce to Tracks
Export Clips as Files
Implementing Game Audio
The Unity 3.4 Interface
Unity Terminology
Unity Design Considerations
Audio Source Rolloff Factor
Importing Audio into Unity
Assigning Audio Assets to Triggers
Walkthrough: Reviewing a Finished Game
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