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In a typical game music project, music can be exported using either a Bounce To Tracks or Bounce To Disk workflow. Because you have so few cue sections, it will be faster to use Bounce To Disk.
Tip: In a larger project with many cues, the cues are typically bounced to tracks, exported, imported into a dedicated mastering session, and then bounced to disk.
In this walkthrough you learn how to maximize the levels before exporting. You also insert a quality dither plug-in to take the files from 24-bit to 16-bit before you bounce.
To add an ultra-maximizer to the master fader:
1. Create a stereo master fader (see Figure 6.24).
Figure 6.24
New Tracks dialog box
2. Use the Edit Window View selector or the View menu to display the INSERTS A–E column in the Edit window.