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Wow, that was a lot for a “Getting Started” chapter! In the first part of this chapter you learned to download and set up all the necessary tools to the point where you had your first cocos2d template project running.
I then walked you through the workings of the template project to get you up to speed with how an iOS cocos2d application works in principle and somewhat in detail as well. I do have a pet peeve about proper memory management, which is why I also included those details. I think it’s important because it’s easy to misunderstand or even completely ignore memory management, and then you might be building your game on a very crumbly foundation.
I did manage to sneak in a short “do it yourself” section to at least show you how touch input is done in cocos2d and how cocos2d objects are stored and retrieved.