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Project Structure

Let’s create our project. Open Xcode and create a new project using the cocso2D template, as shown in Figure 13–3.

Image

Figure 13–3. Create anew cocos2D project.

Name the project Ch13. If you need to reference the working source code, it is available from https://github.com/kyleroche/Professional_iOS_AugmentedReality or from www.apress.com.

First, let’s make sure we have all the references we need to run this application. Add the frameworks and libraries shown in Figure 13–4.

Image

Figure 13–4. Add the required frameworks.

Before you move ahead, you should make sure your project still builds with no errors. cocos2D usually has a few warning messages. You can disregard those if you see any (that are not related to code we write).


  

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