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In this chapter, we started by turning the 2D cube into a 3D cube and then learned how to rotate and translate it. We also learned about the viewing frustum and how it can be used to cull out objects and zoom in and out of our scene. Lastly, we constructed a much more complicated object that will be the root of the solar-system model. The next chapter will cover shading, lighting, and materials, and a second object will be added.