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Mipmaps

Always make sure to use mipmaps for anything other than 2D unscaled images. Yes, they do use a little more memory, but the smaller mipmaps can save a lot of cycles for your objects when far away. It is recommended that you use GL_LINEAR_MIPMAP_NEAREST because it is faster than GL_LINEAR_MIPMAP_LINEAR (reference Table 5-3), albeit with a little less image fidelity.


  

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