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Once you have the UDK installed, go to the Start bar and navigate to where you installed the UDK and run the UDK Editor. Once the Unreal Editor is loaded, you should see something similar to Figure 1–1. The Editor is where you build your game levels, as well as manage and manipulate the game assets used in the level. You can run your game on the iOS mobile previewer from the Unreal Editor, as well as set the specific game type to be played.
Figure 1–1. UDK Startup Screen
Click the Close button inside the Welcome to UDK box to get started. On the right hand side there is a window with many different tabs.
I won’t go over all the buttons and toolbars in the Unreal Editor UI. We’ll discuss all that in context as we work through the book. It is important to take a look at the Generic Browser, however, especially the Content Browser, covered in detail later in this section, and the Actor Classes tab.