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In this section we will cover a general overview and a specific overview for this chapter's game framework. The general overview will give you an idea of the key features of the game framework and the specific overview discusses features of the game framework in code-specific terms and tells you how you might be able to modify the framework for your own custom needs.
This framework provides for a first-person player world viewpoint with a weapon that is visible within this view. The weapon is placed so that the player appears to be holding it. This framework can be modified to add in a different weapon and to place this new weapon in a different position within the player's view if needed.
A basic framework for a computer controlled bot that can use the cover nodes feature of the UDK is presented. The bot framework also features the ability to attack the player and to retrieve health powerups when its health is below a certain level. You can change the bot's behavior by adding in new states or modifying the states that already exist.