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Chapter 4: UDK Collisions > Hands-on Example: Creating a KActor and applying a ...

Hands-on Example: Creating a KActor and applying a force to it

In this tutorial you will be creating a KActor from a static mesh asset using the Unreal Editor and placing this Kactor in a new level. You will then be able to apply a force to this actor by clicking on it with your mouse from within the Mobile Previewer.

Creating a new Level with KActors

The first thing you need to do is create a new level in the editor and add some KActors to the level. Follow these steps to add a sphere:

  1. Bring up the Unreal Editor and the default level should pop up.
  2. Create a new level by clicking on the File images Save As menu item to save the current map as a different file. When the file Save As dialog box opens, type in Example41Map for the filename and click Save. This should save your map into the \UDK\UDK-2011-06\UDKGame\Content\Maps directory by default.

  

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