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Chapter 9: Physics Game Framework > Physics Game Framework Overview

Physics Game Framework Overview

In this section we will give a general and specific overview of the physics game framework presented here in this chapter. The general overview explains in non-technical terms the framework and how you could extend the framework to meet your own needs. The specific overview outlines in detail the major elements of the framework and how to extend it.

General Overview

In a general sense this chapter provides you with a basic model and starting point for creating your own physics game.

This chapter provides the core information and techniques for creating a collision object. You are shown how to apply a force to this object at a user defined angle. You are also shown how to create other collision objects that will serve as the targets. These targets will be destroyed if enough force is applied to them.


  

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