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Summary

In this chapter we created a basic framework for a physics game. Various custom collision objects were created such as the player's ball and the target cube that is to be destroyed. Sound effects were added in where appropriate. A level consisting of stacks of different heights of crates topped with target cubes was created. The final product was a basic playable physics game that the reader can use as a base to build his own physics games from. The last few chapters of this book will concentrate on creating basic game frameworks such as this one.


  

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