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Before we cover the general layout of this book there are some key points that the reader should note. First, this book is not designed to cover every feature of the UDK since that would realistically involve a set of books, not just one. This book concentrates on the programming side of game development using the default set of assets that come with the UDK. Also, in terms of programming, this book is not meant to provide a full reference to the UnrealScript programming language. This book also isn't intended as a general introduction to iOS development. We have mentioned links to web sites that provide additional useful information throughout this book. Some of the more important ones are listed in the “Other Resources” section at the en....