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Brenda: Sound represents one quarter of a player’s experience. Tied together by code, sound, design, and art/UI work together to create a mood and a sense of tension or levity. Great sound makes a game. Increasingly, with the rise of both social and handheld games, options for sound designers are greater than they have ever been.
Zack Quarles (2000, Audio Director, id Software): When looking/listening to audio demo reels, my requirements are a bit different depending on the position/skill-level that I’m hiring for. There are some shared elements, though: