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Chapter 10. Timing and Sound: The Oil Spill Game

Chapter 10. Timing and Sound: The Oil Spill Game

Timing is not necessarily a subject closely associated with sound effects or music in a game, but we’re going to be using both extensively in this chapter while making a very interesting game. The chapter project is called The Oil Spill Game. While studying timing and new gameplay concepts, you will learn how to load and play sound files.

You will learn how to:


  

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