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CONCLUSION

There is so much to learn about Kismet and Matinee, a chapter of this size cannot hope to do them justice. The aim of this chapter was not so much to explain every feature of Kismet and Matinee, but to introduce their basic workflow to equip you to be a confident self-learner. Together, the three projects in this chapter demonstrated how to work with the four fundamental ingredients of Kismet: variables, events, actions, and conditions. This chapter also demonstrated how to create object-level and director-level key frame animations using Matinee. The next chapter enters the world of user interfaces by examining the Scaleform feature set.


  

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