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When targeting AIR 3 for Android, we can now specify whether we want the application compiled for either a 16-bit or 32-bit color mode. To accomplish this, we will need to modify the AIR application descriptor file.
This will only work with <renderMode> set to “cpu” or “auto”. The setting is not effective in “gpu” mode since it requires a 32-bit color mode.
To specify a certain color space, be sure to first locate the <initialWindow> node and find the <renderMode> node which is nested within. Be sure that the value of <renderMode> is set to “auto” or “cpu”.
<android>
<manifestAdditions>
<![CDATA[
<manifest android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
<application android:enabled="true">
<activity android:excludeFromRecents="false">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<c....<colorDepth>32bit</colorDepth>