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3. Arduino Interlude

Chapter 3. Arduino Interlude

IN THIS CHAPTER

History of the Arduino Project

What Is OSHW?

Anatomy of the Uno

The Arduino Ecosystem

Arduino Resources

The Next Chapter

In the first two projects you used an Arduino Uno to interact with Lego components, and in doing so, you performed such simple tasks as uploading sketches and wiring up pins. Here, let’s delve a little deeper into the technology.

The magic of the Arduino platform is in the size of this ecosystem. Everything from rolling robots to constructs that create art (Figure 3-1) can be—and has been—built with Arduinos.

Pete Prodoehl’s Arc-O-Matic controls a Sharpie marker with a pair of servos and an Arduino. Credit: Pete Prodoehl
Figure 3-1. Pete Prodoehl’s Arc-O-Matic controls a Sharpie marker with a pair of servos and an Arduino. Credit: Pete Prodoehl

In this chapter we’ll examine the Uno in almost nauseating detail, but we won’t neglect Uno’s cousin ‘Duinos like the Mega and the Fio, and we’ll also cover shields, which are Arduino add-on boards. Finally, we’ll cover the Arduino language as well as its critical resources of subroutines, global variables, and programming templates called libraries.


  

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