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4. Building A Game

Chapter 4. Building A Game

In the following chapter, we are going to build a game called Resident Raver, in which the player controls an unnamed hero who is trying to escape a college dorm overrun by raver zombies. The hero has several weapons at his disposal to help him escape, while also navigating platform-based obstacles. I have gone ahead and created all the assets you will need for the final game.

Before moving onto the next section, make sure you copy over the contents of the media folder that is included in the book’s example files folder. This will contain all the assets you will need for the rest of the book. In it you will find sprites, map tiles, and sounds.

The media folder that contains the assets you will need to continue building your game.
Figure 4-1. The media folder that contains the assets you will need to continue building your game.

It’s okay to replace the default media directory with the one we will be using for this book.

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