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In Chapter 2, we did some basic calculations with Python, and you learned about variables. In this chapter, we’ll work with some other items in Python programs: strings, lists, tuples, and maps. You’ll use strings to display messages in your programs (such as “Get Ready” and “Game Over” messages in a game). You’ll also discover how lists, tuples, and maps are used to store collections of things.
In programming terms, we usually call text a string. When you think of a string as a collection of letters, the term makes sense. All the letters, numbers, and symbols in this book could be a string. For that matter, your name could be a string, and so could your address. In fact, the first Python program we created in Chapter 1 used a string: “Hello World.”