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Introduction > What’s in This Book

What’s in This Book

Here’s a brief rundown of what you’ll find in each chapter.

Chapter 1 is an introduction to programming with instructions for installing Python for the first time.

Chapter 2 introduces basic calculations and variables, and

Chapter 3 describes some of the basic Python types, such as strings, lists, and tuples.

Chapter 4 is the first taste of the turtle module. We’ll jump from basic programming to moving a turtle (in the shape of an arrow) around the screen.

Chapter 5 covers the variations of conditions and if statements, and Chapter 6 moves on to for loops and while loops.

Chapter 7 is where we start to use and create functions, and then in Chapter 8 we cover classes and objects. We cover enough of the basic ideas to support some of the programming techniques we’ll need in the games development chapters later on in the book. At this point, the material starts get a little more complicated.


  

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