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3. Moving Objects

Chapter 3. Moving Objects

3D objects within a scene can be animated in a number of ways. We touched on this topic in Chapter 2, Creating and Displaying Primitives, where the primitive 3D objects created by the PrimitivesDemo application were rotated by modifying their rotationX, rotationY, and rotationZ properties. Moving, scaling, and/or rotating a 3D object can also be referred to as transforming a 3D object. This chapter will explore in greater detail how 3D objects can be transformed within a scene.

This chapter covers the following topics:

  • The different coordinate systems
  • Transforming 3D objects by modifying their position, rotation, and scale
  • Transforming 3D objects using the TweenLite library
  • Nesting 3D objects

  

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