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In this chapter, we will cover:
Creating a slate roof node material that repeats but with ultimate variety
Using a tileable texture to add complexity to a surface
Warping a texture to disguise seams in a repeated texture
Adding weathering by copying and reusing textures
Combining materials using nodes
Creating metals
Creating a realistic copper material
Using image maps to suggest man-made metal materials
Using specular maps to add age and variety to man-made surface materials
Adding oxidization weathering to our copper material
Adding grime and artistic interest to our copper material
Creating a road or path material that never repeats
Repeating a tiled texture to duplicated objects
Deforming materials and textures in Blender