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2. Creating Man-made Materials

Chapter 2. Creating Man-made Materials

In this chapter, we will cover:

  • Creating a slate roof node material that repeats but with ultimate variety
  • Using a tileable texture to add complexity to a surface
  • Warping a texture to disguise seams in a repeated texture
  • Adding weathering by copying and reusing textures
  • Combining materials using nodes
  • Creating metals
  • Creating a realistic copper material
  • Using image maps to suggest man-made metal materials
  • Using specular maps to add age and variety to man-made surface materials
  • Adding oxidization weathering to our copper material
  • Adding grime and artistic interest to our copper material
  • Creating a road or path material that never repeats
  • Repeating a tiled texture to duplicated objects
  • Deforming materials and textures in Blender

  

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