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In this recipe we will create a simulation of seaweed, or other living crustacean, that can be found on the sea washed base of rocks on the edge of a beach. We will explore texture nodes in this recipe, using some comprehensive texture node modifiers.
You will need to load the blendfile saved at the end of the last recipe. If you have not completed that recipe you can download a pre-created blendfile from the Packt Publishing website.