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In this chapter, we will cover:
Static shifting of a ball
Timed shifting of a ball
Animation timed draw-and-erase cycles
Two balls moving unimpeded
A ball that bounces
Bouncing in a gravitational field
Colliding balls with tracer trails
Elastic ball against ball collisions
Dynamic debugging
Trajectory tracing
Rotating a line and vital trigonometry
Rotating lines which rotate lines
A digital flower