Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.

  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Introduction

Computer animation means to generate moving images and render them on the screen one after another. The animated images make the viewers think that they are seeing smoothly moving objects. There must be at least 12 frames drawn per second to trick the human brain. And over 60 frames per second will create a perfect animating process.

Typical animation types in OSG include path animation (changing position, rotation, and scale factor of an object), texture animation (dynamically updating textures), morph animation (blending shapes and making changes per vertex), state animation (changing rendering states), particle animation, and skeletal animation (representing characters). The osgAnimation library provides a complete framework for handling different kinds of animations. And the osgParticle library makes use of another flexible framework to design and render particles. We will introduce both in different recipes. You may read the book "OpenSceneGraph 3.0: Beginner's Guide", Rui Wang and Xuelei Qian, Packt Publishing, for more information.


  

You are currently reading a PREVIEW of this book.

                                                                                                                    

Get instant access to over $1 million worth of books and videos.

  

Start a Free Trial


  
  • Safari Books Online
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint