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Chapter 1. Customizing OpenSceneGraph

Chapter 1. Customizing OpenSceneGraph

In this chapter, we will cover:

  • Checking out the latest version of OSG

  • Configuring CMake options

  • Building common plugins

  • Compiling and packaging OSG on different platforms

  • Compiling and using OSG on mobile devices

  • Compiling and using dynamic and static libraries

  • Generating the API documentation

  • Creating your own project using CMake


  

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