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This chapter is taken from 3D Game Development with Microsoft Silverlight 3 Beginner's Guide (Chapter 4) by Gastón C. Hillar.
In order to create a nice 3D scene for a game, we must be able to work with 3D DCC tools and then be able to load the models in our application. This seems to be an easy task, involving just a few steps. However, it involves many file format conversions that usually generate a lot of incompatibilities. There is always trouble just around the corner when working with 3D meshes.Hence, we must use the right tools and procedures to achieve our desired result.