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Chapter 6. Going Deeper into the UI

Chapter 6. Going Deeper into the UI

In the last chapter, we covered all of the basic user interface elements of the SDK. Each of these fields have a specific purpose and implement a little more functionality. We covered them in detail so that you can choose the right field for the right job when building an application. But that's not all of them! This chapter will continue where the other left off and cover the remaining advanced Field classes. I call these advanced classes because they will require more programming in order to make them work than just to create an instance and add it to the Screen.

This chapter picks up where the previous one left off. In this chapter, you will:


  

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