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Chapter 4. Unity Concepts

Chapter 4. Unity Concepts

Now that we have built our first application and have a taste for what Unity is capable of, it's time to learn the core concepts of Unity so that we can build much more complex and compelling games. We have briefly discussed some of the core concepts already, but to build compelling content it is necessary to have a more in-depth understanding of how Unity uses these concepts.

In this chapter we shall:


  

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