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Appendix A. Epilogue

Appendix A. Epilogue

Congratulations, you’ve completed this book and are now familiar with the key concepts of using ZBrush for games.

You’ve learned how to tackle very different sculpting tasks and how to solve them, from organic to hard surface sculpting. Your future tasks as a game artist will deal with the same problems and solutions we did because it’s either organic, inorganic, or a mix of both.


  

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