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Overview

"

Create 3D game worlds complete with textures, levels and props with this book and ebook

  • Learn how to create realistic game worlds with Google's easy 3D modeling tool

  • Populate your games with realistic terrain, buildings, vehicles and objects

  • Import to game engines such as Unity 3D and create a first person 3D game simulation

  • Learn the skills you need to sell low polygon 3D objects in game asset stores

  • Simple techniques to photo texture your models for ultra realism

In Detail

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.

Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.

Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.

When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

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Subscriber Reviews

Average Rating: 3 out of 5 rating Based on 2 Ratings

"Its the only thing out there at the moment" - by Anonymous on 24-MAR-2013
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
This is a subject area that really needs a book, but this this particular one desperately needs better editing. The structure and content are there but its very hard to follow. I can't put my finger on the problem but I just found it harder than it need be.

I have a fairly solid background, I'm no newbie, and have used many like books to learn in the past. I don't think its me. Please have it revised

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"great way to get started" - by 5imian on 30-JAN-2012
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
The book is solid. You make a pallet, a car, buildings, a trashcan and other things. You learn how to make these things in sketchup and import to unity. Its very straightforward and with serious dedication you can pro this book in no time. I liked it.
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Table of Contents

 Index

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