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Chapter 12. Building and Sharing

Chapter 12. Building and Sharing

In order to take our game from a simple example to something that we can share with play testers, we need to consider various platforms of deployment and how we can adapt the game to be exported to the Web versus exporting as a standalone desktop game. The best way to start working in a fashion that will help you grow as a developer is to share your work; one of the most important elements of creativity is being able to accept other viewpoints and allow this to enrich you as a creative developer. This is why Unity's ability to export to the web is so important, and why we will look at how to export for both platforms in this chapter.

Unity allows for various scaled qualities of the final build of your game and will compress textures and various other assets as appropriate for you. You should also be aware of platform detection for web builds as you may wish to alter your game slightly when deploying online, as opposed to a full standalone desktop build or mobile build if you have purchased one of the Unity add-ons such as iOS or Android.


  

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