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Chapter 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects

Chapter 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects

In this chapter, we will cover the following topics:

  • Editing the color graph of a particle over time

  • Animating particles using SubUV charts

  • Adding one particle's movement to another

  • Making collision detection work for particles

  • Controlling sort order for translucent Materials

  • Making animated textures using particle systems

  • Making trails with AnimTrail TypeData

  • Assigning Level Of Detail (LOD) to a particle system

  • Leaving a bloody trail


  

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