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Chapter 5. Game #2: Robot Repair > The beat of your own drum

The beat of your own drum

We're going to take a few extra steps to ensure that our GUI looks different from the standard built-in Unity GUI. If you visit the Unity game portals in Chapter 1, That's One Fancy Hammer, you may notice that the buttons and UI controls in many of the games look the same or similar: dark, semi-transparent buttons with gently-rounded corners. This is because those game developers haven't bothered to give their UI controls any unique flair.


  

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